Two powerups added.

X -> freezes opponents... Gives you time to pick other items in meantime, helpful when game gets harder. You should also be able to push them away but it doesn't work at the moment. It lasts for 10ish seconds

Speed powerup -> makes enemies larger and their mass way heavier for 10ish seconds

They're all spawning once per 'round', just like first item from the course. 

Speed of enemies is slower because wanted to be able to test the powerups before they kick me out of map. This also makes them look more dumb, because adjusting speed in Enemy gameobject doesn't just adjust it's speed, but also how fast they change their direction/or how fast they start following the player. When it is increased to the speed as in course, Enemy is a big too OP and items will just help them even more.

StatusReleased
PlatformsHTML5
AuthorKizza_Jera
Made withUnity

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